![]() I sometimes roll with Blur instead of Glass Cannon if I see myself dying too much. Archew's Gage cubed is also optional I just noticed that using this build you basically get one shot by anything this build sucks so it's just 100% dmg 0% defence basically so be careful. As long as you have Deathwish, Herg belt, Etched Sigil, and Mantle of Channeling I think you should be fine so replacing Tal Rasha's with Firebirds might actually be better? I haven't tried but yeah really simple build nothing special just hold down right click and spam teleport. So this is what I'm running with for the start of 2.4 since wand of Woh never drops ever and neither does In-Geom apparently? I threw this together since there's like 20394 items that go with Disintegrate and I'm just synergizing them together with Tal Rasha's 6 piece big dmg set. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). Stat Priority: Int Dmg % Skill: Disintegrate.At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 750% for 8 seconds. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds. There is an 8 second cooldown for each damage type. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. Increases Meteor Damage by 20–25 % (Wizard Only) ![]() Critical Hit Chance Increased by 6.0–10.0 %
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